Behavior Modification

App Design: goVeg

 
 
 

Client: Bentley U/ personal project

Role: UX Designer, UX Researcher

Skills: User Research, Product Design, Behavior Modification, UX Design, Wireframing, Interactive Prototype Development

Tools: UX Pin, InVision

 

description

Create an interactive digital design based on an area of personal interest. This design focused on supporting individuals interested in transitioning to a vegetarian diet.

challenge

How can we support individuals wanting to transition to vegetarianism in getting there, and in easily maintaining their new diet? What are the current pain points of this transition, and how can a digital solution help in behavior modification? 

solution

A mobile application with features designed to help users transition to and maintain a vegetarian diet.

key design features

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Engagement through the App

  • Daily push notifications as a gentle reminder to track behavior change

  • Sharing widgets allow for sharing of successes and accomplishments

  • Track and share data on the user’s impact on animal welfare and the environment, identified as key drivers of vegetarianism

  • Customization throughout the app creates a space where the user can explore and learn freely

Recipes and Nutrition Support

  • Fast and easy vegetarian recipe resources on a readily accessible mobile platform make knowing what to buy when shopping and how to prepare easy

    • Recipes with built-in nutrition information and a dedicated nutrition section with tips and advice

    • Recipe swapper feature suggests specific swaps for meat in common dishes with nutritional information

    • Save favorite recipes within the app and generate and add to a personalized shopping list

 
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PROCESS OVERVIEW:

USER RESEARCH —> EARLY SKETCHES —> DESIGN ITERATIONS —> WIREFRAMES/ INTERACTIVE PROTOTYPE

 

understanding the user

user research

User research was conducted by developing an online survey for participants who had at one point tried a vegetarian diet (n=9). The goal was to better understand pain points in the transition and help develop a primary persona. 

click any image for a closer look

user stories & personA

User research helped inform scenarios and user stories, leading to the development of a primary persona.  

 

Brainstorming & EARLY SKETCHES

Initial sketches involved taking key themes and data from user research and user stories, and brainstorming around main identified pain points.

Key themes that emerged from early user research centered around three main areas:

1. tracking impact as a way to drive and maintain behavior

2. supporting nutritional and recipe knowledge

3. providing social support

Early brainstorming & sketches explored all 3 themes identified in research.

All 3 areas were explored in early sketches, but for the purpose of this prototype the focus was put on the first 2 areas to better address a small set of well-defined and high priority pain points. This constraint allowed for a more focused overall design, with the option to expand and add social support elements in the future.


Design ITERATIONS

impact screen

 

recipe swapper screen

 

LET’S EAT SCREEN

 

key design principles and best practices* incorporated within the interface include the use of:

 
  • accordions

  • one-window drilldown

  • collapsible panels

  • module tabs

  • bottom navigation

  • thumbnail and text lists

  • grid of equals

 

* source: (tidwell, 2011). for FURTHER EXPLANATIONS OF THE DESIGN PRINCIPLES USED SEE FULL PROJECT SLIDE-DECK HERE.


FINAL WIREFRAMES & INTERACTIVE PROTOTYPE

 

Click below to explore interactive prototype: